Semantic WebGPU compiler · You own the code

Describe a game.
Get the code.

Lud Engine writes your game as real Three.js on a production WebGPU runtime, runs what it writes, checks the result, and hands you an editable scene and every line of source. Prompt in, full editor out. We compete on how much control the creator keeps.

Visit Lud Engine

Self-verifying build loop

The engine runs what it writes, inspects the result with vision and automated checks, and fixes it before it reaches you.

  • Runs and inspects its own builds
  • Every step is inspectable and reversible
  • Agents coordinate per file, no clobbering

Creator control

Prompt first, full control after. Viewport, Game Graph, code: every surface stays editable.

  • Live viewport and the Game Graph for fast iteration
  • Custom editor tabs the studio authors for its own game
  • Two people and their agents on one project, live

Grounded agents

The agent framework reads your design docs, so generated systems match the game you're actually making.

  • Generation that reads the design doc
  • Tell it once; the whole workspace knows
  • Design intent carried into every system it writes

Own it outright

Real Three.js with Rapier physics and no engine ceiling. Full source and a self-contained playable exported on every plan, including free.

  • Custom TSL / WGSL shaders, any npm package, glTF
  • Download your source on every plan, host anywhere
  • Desktop apps for Windows and macOS, native mobile builds
Lud AI · In Engine

One assistant that works everywhere and remembers.

It opens with a keystroke in any Lud product and already knows the studio. Ask a question and it answers from your real data. Ask for the work and it builds the scene.

  • It never has more access than you do. Not by policy, by construction.
  • Hand it as much control as you want. Every change is recorded and revertible.
“Add a grappling hook to the scene.”

Builds it in the running game, with the design doc already in context.

Engine proof

Lud Engine prototyped Cyber Match and is where it is being built today. Three.js compiled to native desktop and mobile builds through the Lud Engine, with the browser demo hosted as the campaign through Lud Reach.